Please use this identifier to cite or link to this item: http://studentrepo.iium.edu.my/handle/123456789/10472
Title: تصميم ألعاب إلكترونية لغوية ومدى فاعليتها في تنمية مهارات القراءة لدى تلاميذ الصف الأول الابتدائي في مدينة الجوف بالمملكة العربية السعودية
Transliterated Titles: Tasmim al-'ab iliktruniyat lughawiyah wa mada fa 'alaytuha fi tanmiyah maharat al-qira'ah lada talamidh al-saf al-ibtida'i fi Madinah al-jawf bi al-mamlakat al-Arabiyah al-Sa'udiyah
Authors: نابلسي، مشعل بن محمد
Nabulsi, Mish'al ibn Muhammad
Subject: Reading games -- Interactive multimedia
Electronic games -- Language -- Study and teaching (Primary) -- Saudi Arabia
Reading -- Ability testing -- Saudi Arabia
Developmental reading (Primary) -- Saudi Arabia
Year: 2017
Publisher: Kuala Lumpur : Kulliyyah of Education, International Islamic University Malaysia, 2017
Abstract in English: The present study is aimed at designing electronic language games in order to investigate the extent of its effectiveness in developing reading skills among year one primary school children in Al-Jouf, Kingdom of Saudi Arabia. To achieve this, the researcher used quasi-experimental approach, and chose a group of primary school children consisting of 60, divided into two equal groups: experimental group and control group consisting of 30 children each. The contents of the course, "My Beautiful Language" of unit five "My Games and My Hobbies" were analyzed to determine the list of reading skills (auditory discrimination, visual discrimination, oral discrimination and perception). Additionally electronic language games were designed according to suitable prototypes of electronic games in order to develop the reading skills of the first grade children. Note cards and achievement test on reading skills were also developed, and followed by the experiment, which utilized the application tool, and data analysis. The results of this study show that the first grade students were positively affected by the use of electronic language games in developing reading skills (auditory discrimination, visual discrimination, oral discrimination and perception). As the implication of the study, the researcher recommends the development and the design of electronic language games for all units in the course, "My Beautiful Language" and for the other different grades at school.
Call Number: t LB 1525.55 N11T 2017
Kullliyah: Kulliyyah of Education
Programme: Doctor of Philosophy in Education
URI: http://studentrepo.iium.edu.my/handle/123456789/10472
Appears in Collections:KOED Thesis

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